![]() ![]() Scn BlaaBlaaBlaaString SegVar1 ?-:SegVar1Player.SetAV Health 2 SomeRandomFunctionsPlayer.GetAV AP more stuff/SegVar1-End Would it be possible to implement a function along the lines of something like:Īnd then have this on another script to be extracted from: When I say Fire Rate I mean the value Highlighted inĪs for forcing a reload.not sure if that will be an option (at least for what I am working on) thanks for the tip/info though I'm sure I'll find it useful in the near future ^_^.For a future "force reload" command would it be possible to force a reload without playing the animation?ĭarnell waddington Posts: 3448 Joined: Wed 10:43 pm We've had several requests for it, but we've not had much luck finding it yet. We haven't found the place where it is stored. We don't know how to change the current ammo yet. I am not sure whether changing it directly would have any effect. If I remember correctly, SetWeaponFireRate seems to be calculated from other fields and is not settable directly in the GECK. ![]() I am not sure whether a SetWeaponFireRate would work. Peter P Canning Posts: 3531 Joined: Tue 2:44 am We'll probably include a Reload function which will force a reload using the current ammo and would work even if the clip was full. When we locate the current clip count and current ammo info (which may be stored in the UI somewhere) we'll be able to help more. We've suggested that people force a reload by changing the clip size for the weapon and using TapControl 7. Until the weapon is reloaded it will continue to use the old ammo. Wherever the current ammo count is stored is also where the old ammo itself is stored. Have you caused the weapon to reload yet? Several threads ago we discovered that until the current weapon's clip runs out Fallout will continue to use the old ammo unless a reload happens. Thanks again for all your hard work and this amazing tool, Kerri Lee Posts: 3404 Joined: Sun 9:37 pmĪlso.either I'm using the command wrong, or isn't working correctly. V1.1 beta 5 should resolve issues with SetUIFloat crashing on 1.4.6/1.4.6b runtimes. V1.1 beta 2 should resolve issues with Label/Goto not working on some machines. Mods which were built against the earlier beta should be recompiled using the official release. Thanks to all of our fabulous beta testers! This official release will be supported going forward and you may now release mods based on FOSE. Basic UI Functions (GetUIFloat, SetUIFloat, SetUIString) get and set game setting and INI functions script versions of several console functions various weapon and inventory item Get and Set functions basic input functions based on DX scancodes This initial release adds 189 new scripting functions including: Live stores DLC and save files in a separate folder when active, so some things may need to be moved around - see the official Fallout forums for more information. To download DLC and updates, simply launch Fallout normally. ![]() Since Live cannot tell the difference between the modifications we make and the modifications a cheating program would make, we will probably never be directly compatible. Live functions as an anti-cheat mechanism, so it disables itself if it detects any in-memory modifications to the executable, despite the fact that Fallout has no multiplayer component. * FOSE is currently incompatible with Windows Live, so when running via fose_loader.exe, Live will be disabled. FOSE will never be compatible with these versions, as they are encrypted and it would be illegal to break the encryption. * FOSE is not compatible with the Direct2Drive (D2D) or the Russian version of Fallout 3 protected by StarForce. Either version patched to 1.0.0.15 or 1.4.0.6 will work. * FOSE is not compatible with the original, unpatched DVD or Steam version. 1.4.0.6 (alternate release, found on steam and some European patches)įOSE is compatible with the 1.1.0.36 G.E.C.K. files on disk, so there are no permanent side effects.įOSE supports these versions of Fallout 3 (from either a retail DVD or Steam): It does so without modifying the Fallout3.exe or the G.E.C.K. The Fallout Script Extender, or FOSE for short, is a modder's resource that expands the scripting capabilities of Fallout 3. If you are using version of Fallout newer than 1.1.0.35 (or the loader is telling you that you have an unknown version of Fallout), you will need to download the beta version posted below. By Ian Patterson (ianpatt), Stephen Abel (behippo) and Paul Connelly (scruggsywuggsy the ferret)Īdditional contributions from: Timeslip, ElminsterEU ![]()
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